Subject: TRAVELLER digest 253
Date: 95-04-12 19:09:50 EDT
From: traveller@mpgn.com
Sender: traveller@mpgn.com
Reply-to: traveller@mpgn.com
To: traveller@mpgn.com (Multiple recipients of list)

			    TRAVELLER Digest 253

Topics covered in this issue include:

  1) Alternate PC Definition	by Glenn Myers <gem188@ansys.com>

----------------------------------------------------------------------

Date: Wed, 12 Apr 95 13:16:32 EDT
From: Glenn Myers <gem188@ansys.com>
To: xboat%mpgn.com@ansys.com
Cc: traveller%mpgn.com@ansys.com
Subject: Alternate PC Definition
Message-ID: <9504121711.AA09805@fea1.ansys.com.ansys.com>


Hi All,

Is anyone out there interested in discussing alternate 
player character definition?

I've always felt that most RPGs tend to produce rather
2-D characters. It remains the responsibility of the
player to add variation beyond the six digits of attributes.
I'm not saying that players shouldn't have to do this.
I am just looking for house rules which other gamers have 
developed to add diversity to their characters. Topics like
alternate attributes, different skill definitions, and 
additional personality rules spring to mind.  


TTFN,

Glenn

------------------------------------
| Glenn E. Myers  gmyers@ansys.com |
| User Interface and Graphics Team |
| ANSYS, Inc.  (412) 873-2913      | 
------------------------------------


------------------------------

End of TRAVELLER Digest 253
***************************
